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	<title>Comments for Adventures of a Newbie Roguelike Dev</title>
	<atom:link href="http://www.gruesomegames.com/blog/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://www.gruesomegames.com/blog</link>
	<description>Following the highs and lows of beginner software development</description>
	<lastBuildDate>Thu, 02 Feb 2012 05:32:20 +0000</lastBuildDate>
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		<title>Comment on How to Make a 7DRL by Darren Grey</title>
		<link>http://www.gruesomegames.com/blog/?p=157&#038;cpage=1#comment-841</link>
		<dc:creator>Darren Grey</dc:creator>
		<pubDate>Thu, 02 Feb 2012 05:32:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.gruesomegames.com/blog/?p=157#comment-841</guid>
		<description>If you have time in the last couple of days to get feedback it can really be worthwhile.  I&#039;ve managed to snatch some really killer bugs last-minute thanks to doing that before.  There are things others will try in your game that you won&#039;t even think about.  Of course, one might not have any time to indulge on this...

Agreed on the must-haves and expendables.  I always plan a core game and an ultimate game, and end up coding something inbetween.</description>
		<content:encoded><![CDATA[<p>If you have time in the last couple of days to get feedback it can really be worthwhile.  I&#8217;ve managed to snatch some really killer bugs last-minute thanks to doing that before.  There are things others will try in your game that you won&#8217;t even think about.  Of course, one might not have any time to indulge on this&#8230;</p>
<p>Agreed on the must-haves and expendables.  I always plan a core game and an ultimate game, and end up coding something inbetween.</p>
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		<title>Comment on How to Make a 7DRL by Ebyan Alvarez-Buylla</title>
		<link>http://www.gruesomegames.com/blog/?p=157&#038;cpage=1#comment-840</link>
		<dc:creator>Ebyan Alvarez-Buylla</dc:creator>
		<pubDate>Wed, 01 Feb 2012 03:57:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.gruesomegames.com/blog/?p=157#comment-840</guid>
		<description>Wise advice. It&#039;s worth pointing out that getting feedback should take place after and not during the challenge period.

Also, a corollary of planning and revising and throwing out the genre tropes: have a clear, short list of must-haves, and be prepared to throw out half of it. You&#039;re guaranteed to underestimate your development time.

Looking forward to this year&#039;s 7DRL challenge!

Ebyan &quot;Nolithius&quot; Alvarez-Buylla
http://www.nolithius.com</description>
		<content:encoded><![CDATA[<p>Wise advice. It&#8217;s worth pointing out that getting feedback should take place after and not during the challenge period.</p>
<p>Also, a corollary of planning and revising and throwing out the genre tropes: have a clear, short list of must-haves, and be prepared to throw out half of it. You&#8217;re guaranteed to underestimate your development time.</p>
<p>Looking forward to this year&#8217;s 7DRL challenge!</p>
<p>Ebyan &#8220;Nolithius&#8221; Alvarez-Buylla<br />
<a href="http://www.nolithius.com" rel="nofollow">http://www.nolithius.com</a></p>
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		<title>Comment on 44 Votes on Roguelike of the Year! by DarkGod</title>
		<link>http://www.gruesomegames.com/blog/?p=154&#038;cpage=1#comment-814</link>
		<dc:creator>DarkGod</dc:creator>
		<pubDate>Thu, 29 Dec 2011 10:22:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.gruesomegames.com/blog/?p=154#comment-814</guid>
		<description>Yeah a big congrat to you! And do port Gruesome I absolutely love the concept!

Oh and in 2012 you&#039;ll have much lore to write about orcs, steamtech and so on BTW .. just hinting :)</description>
		<content:encoded><![CDATA[<p>Yeah a big congrat to you! And do port Gruesome I absolutely love the concept!</p>
<p>Oh and in 2012 you&#8217;ll have much lore to write about orcs, steamtech and so on BTW .. just hinting :)</p>
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		<title>Comment on Harrowed &#8211; A RL made in zero hours whilst drunk :/ by :: Temple of the Roguelike &#8211; Roguelike News, Reviews, Interviews and Information :: &#187; Blog Archive &#187; Roguelike Round-up Aug-Oct 2011</title>
		<link>http://www.gruesomegames.com/blog/?p=151&#038;cpage=1#comment-799</link>
		<dc:creator>:: Temple of the Roguelike &#8211; Roguelike News, Reviews, Interviews and Information :: &#187; Blog Archive &#187; Roguelike Round-up Aug-Oct 2011</dc:creator>
		<pubDate>Sun, 06 Nov 2011 23:17:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.gruesomegames.com/blog/?p=151#comment-799</guid>
		<description>[...] RL written in libtcod Hack n Slash Online &#8211; Alpha of an in-browser online roguelike Harrowed &#8211; Minimalist roguelike made in 1 hour for the Zero Hour Game Jam Into the Dungeon++ &#8211; [...]</description>
		<content:encoded><![CDATA[<p>[...] RL written in libtcod Hack n Slash Online &#8211; Alpha of an in-browser online roguelike Harrowed &#8211; Minimalist roguelike made in 1 hour for the Zero Hour Game Jam Into the Dungeon++ &#8211; [...]</p>
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		<title>Comment on Starting a 2DRL for ARRP by Björn Ritzl</title>
		<link>http://www.gruesomegames.com/blog/?p=135&#038;cpage=1#comment-784</link>
		<dc:creator>Björn Ritzl</dc:creator>
		<pubDate>Sat, 17 Sep 2011 15:32:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.gruesomegames.com/blog/?p=135#comment-784</guid>
		<description>Good luck! A RL in 34 hours, that is a crazy undertaking!</description>
		<content:encoded><![CDATA[<p>Good luck! A RL in 34 hours, that is a crazy undertaking!</p>
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		<title>Comment on Starting a 2DRL for ARRP by DarkGod</title>
		<link>http://www.gruesomegames.com/blog/?p=135&#038;cpage=1#comment-783</link>
		<dc:creator>DarkGod</dc:creator>
		<pubDate>Sat, 17 Sep 2011 15:03:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.gruesomegames.com/blog/?p=135#comment-783</guid>
		<description>Go Darren go!</description>
		<content:encoded><![CDATA[<p>Go Darren go!</p>
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		<title>Comment on Broken Bottle 1.2 released! by :: Temple of the Roguelike &#8211; Roguelike News, Reviews, Interviews and Information :: &#187; Blog Archive &#187; Roguelike Round-up June 2011</title>
		<link>http://www.gruesomegames.com/blog/?p=124&#038;cpage=1#comment-765</link>
		<dc:creator>:: Temple of the Roguelike &#8211; Roguelike News, Reviews, Interviews and Information :: &#187; Blog Archive &#187; Roguelike Round-up June 2011</dc:creator>
		<pubDate>Thu, 30 Jun 2011 23:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.gruesomegames.com/blog/?p=124#comment-765</guid>
		<description>[...] Broken Bottle 1.2 [...]</description>
		<content:encoded><![CDATA[<p>[...] Broken Bottle 1.2 [...]</p>
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		<title>Comment on Broken Bottle 1.2 released! by Darren Grey</title>
		<link>http://www.gruesomegames.com/blog/?p=124&#038;cpage=1#comment-763</link>
		<dc:creator>Darren Grey</dc:creator>
		<pubDate>Tue, 14 Jun 2011 08:25:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.gruesomegames.com/blog/?p=124#comment-763</guid>
		<description>Glad you enjoy it  :)

To start off in T-Engine I recommend reading the T-Engine wiki, keeping close reference to the luadocs, and trying to tweak the included example folder a bit.  Start small and gradually build and learn.  Lua is easy to pick up, but some of the T-Engine functions are a bit obscure and poorly documented.  Ask questions on the forums, and be sure to come on the #tome IRC channel, as there&#039;s lots of people happy to help.

T-Engine wiki: http://te4.org/wiki/t4modules-module-howto-guides
T-Engine Luadocs: http://www.te4.org/docs/t-engine4/1.0.0beta21/index.html</description>
		<content:encoded><![CDATA[<p>Glad you enjoy it  :)</p>
<p>To start off in T-Engine I recommend reading the T-Engine wiki, keeping close reference to the luadocs, and trying to tweak the included example folder a bit.  Start small and gradually build and learn.  Lua is easy to pick up, but some of the T-Engine functions are a bit obscure and poorly documented.  Ask questions on the forums, and be sure to come on the #tome IRC channel, as there&#8217;s lots of people happy to help.</p>
<p>T-Engine wiki: <a href="http://te4.org/wiki/t4modules-module-howto-guides" rel="nofollow">http://te4.org/wiki/t4modules-module-howto-guides</a><br />
T-Engine Luadocs: <a href="http://www.te4.org/docs/t-engine4/1.0.0beta21/index.html" rel="nofollow">http://www.te4.org/docs/t-engine4/1.0.0beta21/index.html</a></p>
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		<title>Comment on Broken Bottle 1.2 released! by Todd</title>
		<link>http://www.gruesomegames.com/blog/?p=124&#038;cpage=1#comment-762</link>
		<dc:creator>Todd</dc:creator>
		<pubDate>Tue, 14 Jun 2011 01:51:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.gruesomegames.com/blog/?p=124#comment-762</guid>
		<description>Hey just downloaded the game and love it. I&#039;m interested in using the T-Engine to make a games any tips?</description>
		<content:encoded><![CDATA[<p>Hey just downloaded the game and love it. I&#8217;m interested in using the T-Engine to make a games any tips?</p>
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		<title>Comment on 7DRL Success: Broken Bottle by Darren Grey</title>
		<link>http://www.gruesomegames.com/blog/?p=73&#038;cpage=1#comment-755</link>
		<dc:creator>Darren Grey</dc:creator>
		<pubDate>Sun, 10 Apr 2011 18:10:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.gruesomegames.com/blog/?p=73#comment-755</guid>
		<description>Thanks for the note.  I think I know of how to fix that, but it would mean creating a new version for every single version of ToME4.  The self-contained Broken Bottle releases for Windows and Linux should work all the time, and are much smaller downloads than any individual T-Engine release.</description>
		<content:encoded><![CDATA[<p>Thanks for the note.  I think I know of how to fix that, but it would mean creating a new version for every single version of ToME4.  The self-contained Broken Bottle releases for Windows and Linux should work all the time, and are much smaller downloads than any individual T-Engine release.</p>
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